Bind and Capture Demo 0.2


--- Changed battle system!

-- Enemies dim after defeat, remaining on screen.

-- The more naked the enemy is, the weaker it becomes.

-- Using an item has turn priority and is always done before the enemy's turn. You will always have time to recover your health.

-- Changing the appearance of the enemy is accompanied by the sound of undressing.

-- Corrections in the balance of skills and characteristics of various enemies.

-- The game has become more fair and easier, but will still challenge you.

-- The game has become more intuitive. Added game play tips.

-- Added more items to replenish health.

-- Changes regarding the sale of captives!

-- Now every enemy you defeat, except for the first location, can be found in a prison in your base.

-- You can decide whether to sell the captive or not yet.

-- Some prisoners can be released for a "special payment" from their side, but then you don't get gold. This does not apply to all enemies, but only special ones.

-- After the sale, go to your accountant (Stephania) and collect the money.

-- After the sale, at the place of the captive, you can view all stages of the enemy, from clothed, to naked and bound.

-- After defeating the two port workers near the barracks, you can go right straight to your base (the barrier in the fence disappears, so you don't have to make a big detour).

-- Bug fixes and translation bug fixes.

Files

Bound and Capture Demo 0.2 Win.zip 264 MB
96 days ago
Bound and Capture Demo 0.2 Mac.zip 300 MB
96 days ago

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Comments

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the first Witch

 has a bug, the game freeze there always

It is a great Game, i hope for nice updates. Are they planned or is the game pulished for unknown time?

The idea is very great, i love it.